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Showing posts from October, 2019

AI Demo: 2D GroupBehavior

2D GroupBehavior Demo Description: This project demonstrate that 2000 and 1000 AI_agents  controls by multiple steering behaviors: Group Cohesion Behavior Group Alignment Behavior Group Separation Behavior Wander Behavior Obstacle Avoidance Behavior  The force of each behaviors can be controlled in the demo in order to create different visual effect. The demo is made in NFGE, which is my own game engine written in C++. The UI of the Demo is using Dear Imgui( https://github.com/ocornut/imgui ) Demo Video: Technical Support: My Instructor: Peter Chan