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Showing posts from September, 2019

AI Demo: 2D Pathfinding

2D_Pathfinding Demo Description: This project can do  Depth-First Breath-First Dijkstra A* In a grid-base map and random form map The demo is made in NFGE, which is my own game engine written in C++. The UI of the Demo is using Dear Imgui( https://github.com/ocornut/imgui ) Demo Video: Technical Support: My Instructor: Peter Chan